![]() ![]() ![]() Shift-click enables you to walk over it.įire Glyph - When stepped on or attacked creates a single tile of flaming cloud for 8 turns.Fixed an issue where players were able to remain out of range for Quilen champions' abilities on 10-player and 25-player Heroic difficulty.Cones of light should now properly reveal fog beasts that spawn under Walls of Ice on 10-player and 25-player Heroic difficulty.Fixed an issue where players in a tanking specialization may not receive loot under certain conditions when Nalak is defeated.Necrotic Strike's damage against players and pets should now be properly affected by base Resilience and the amount of healing absorbed has been reduced.A forum thread has been created with additional information and reasoning for the hotfix. For fire and shock imps the normal attack takes priority, ice imps normally use the ice bomb first.įlying, Lightning Bolt, Blink, Shock Resistantįlying, Ice Bomb, Slow, Blink, Cold Resistantįlying, Orb of Fire, Blink, Fire Resistant Where possible, the imps use a normal attack every 4 turns, and their special attack every 10. It is almost necessary if the final floor has portals in it, as being in the centre of water/lava makes it very dangerous. ![]() The sprint talent is very useful for fleeing from rooms. ![]() The large circular floor design is much easier then the teleport rooms, as you are able to assess the situation before approaching, and wont start fights surrounded. Without a few scrolls the arcane tower can be very dangerous, particularly the variation of the last floor where you teleport into a room surrounded by enemies. ![]()
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